Are My Golf Clubs the Right Length?

 

Golf Clubs  pic
Golf Clubs
Image: golf.com

Indiana-based consultant Thomas Stoughton has been heavily involved in his community for more than 30 years. Throughout this time, he has served on the boards of several nonprofit organizations, worked as a consultant for Indiana lawmakers, and spearheaded the creation of numerous educational and safety initiatives. Outside of his activism, Thomas Stoughton enjoys playing golf.

Although it’s often overlooked, the length of a golf club plays a huge role in how well you play. Ideally, you need a club that complements your ability, swing speed, and wrist-to-floor length to ensure that you perform as well as possible.

Wrist-to-floor length is most commonly used to determine the best length for you based on height. To get this measurement, stand with your feet about shoulder-width apart and with your knees slightly bent. Let your arms hang down naturally and clasp your hands in front of your belt buckle. In this position, a friend or another person can determine the distance between your wrists and the ground.

Once you know your wrist-to-floor length, look for golf clubs that have shaft lengths that are within one to two inches of this measurement. On average, men have a wrist-to-floor length of 43 inches, so they would want a golf club that has a shaft of about 43 inches. This number will vary depending on your individual arm length and height, so make sure you get measured yourself when selecting clubs.

Meanwhile, your ability and swing style affect your control of the club. Typically, longer clubs are more difficult to control but provide more power. If you consistently dip your club during impact, consider getting one that’s shorter than your measurements might suggest. Similarly, if you are incapable of generating the power you need for each shot, a longer club may be best.

New Indianapolis City-County Council Funding Combats Homelessness

Based in Indiana, Thomas Stoughton has provided knowledgeable advice in areas such as business development and education. Thomas Stoughton has extensive experience in designing Centralized Education Learning Centers and working with Indiana halfway houses and homeless shelters in defining new ways of improving lives.

With homelessness a persistent issue, the Indianapolis City-County Council recently approved $300,000 toward addressing panhandling and related social challenges. Half of the money will be earmarked by the Mayor’s Office toward addiction and mental-health treatment for 50 people who are already receiving federal rent assistance and housing vouchers.

The remainder of the money will meet the funding needs of a pilot program that seeks to compensate those without homes for cleaning up graffiti and trash on the streets. The model for this is based on an Albuquerque, New Mexico, program that put 1,500 people to work, including 76 individuals who ultimately attained permanent positions.

Shortly before this initiative, that city of New Albany on Southern Indiana announced the opening of a veterans’ shelter with space for 16 people who are homeless or in danger of living on the streets.

Pediatric Psychiatrists Advise Against Violent Video Games

A graduate of Indiana University with a master’s degree in instructional systems technology, Thomas Stoughton is an experienced business consultant. Also committed to educating people about the dangers of violent video games, Thomas Stoughton of Indiana produced a documentary called theVirus of Violence, which addresses pervasive violence in the media and the potential impact of long-term exposure.

The American Academy of Child and Adolescent Psychiatry (AACAP) has released guidelines for caretakers on the dangers of violent video games. While noting that some games have educational value, the Academy warns parents that many of the games that are most popular among youth promote negative themes.

According to the AACAP, children who are exposed to violent media may imitate the violence they have seen or display increased aggression in other ways. Children with existing emotional or behavioral challenges may experience heightened negative reactions to violent images.

To limit children’s exposure to violent images, parents and guardians are advised to use the Electronic Software Ratings Board (ESRB) guide on the appropriateness of video game products for children and teens. In addition, parents should play video games with their children to experience them firsthand and discuss the content. Lastly, parents should limit the total amount of screen time their children engage in to protect their developing brains.